Optimus Primal

Dinobot

Scorponok

Sharkticon

Characters

Characters I worked on while on the Transformers: Forged to Fight project. These are game ready, in-engine characters built by me from concept, through high poly and low poly modeling, PBR texturing, rigging and skinning. The transformed/alternate versions of the characters were also created with the same process including the transformation animation. The software used for their creation were Autodesk Max, Substance Painter and Unity3D. Each character took an average of 8 weeks to complete.

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