Shelby GT500

AMG C63

RUF 3800S

Ford GT

Hard Surface

Characters I worked on while on the Transformers: Forged to Fight project. These are game ready, in-engine characters built by me from concept, through high poly and low poly modeling, PBR texturing, rigging and skinning. The transformed/alternate versions of the characters were also created with the same process including the transformation animation. The software used for their creation were Autodesk Max, Substance Painter and Unity3D. Each character took an average of 8 weeks to complete.

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